Software projects and games;|

@author PStadler


Beginning STM32F04 programming (Part 1: Minimal example)

◴ 2020-05-19

Today we are launching a new series on programming the STM32F0 – we won’t be using neither the Standard Peripheral Library (SPL) nor the HAL library provided by ST, so this will be as close to the hardware as it could get! While it may seem odd to deal with register fiddling and stuff on […]

HTML + Javascript for (non-HTML) game’s level editor and why you should give it a try.

◴ 2020-04-14

For my upcoming casual puzzle game Achtzehn I need an external level editor. It should mostly be operated by myself and maybe a second, chosen person – so it doesn’t need to be fancy or even beautiful. It just has to work, without much hassle. Normally, I would choose the language of my game’s framework, […]

STM32F4 Discovery: USART sending garbage

◴ 2018-08-14

Although you might have done everything right, your USART / UART on the STM32f4 Discovery board is likely to send garbage characters.

Storing data on the non-volatile flash of a STM32F303

◴ 2018-04-04

STM32F303x Sometimes you just need to store information permanently – for example data like calibration values or a user generated configuration. Normally you’d use an external EEPROM that is connected via I2C or similar, but there’s no need to struggle with extra hardware as you can easily store the data within the STM32’s internal flash. […]

STM8 programmieren mit ST-Link V2

◴ 2017-09-08

Den STM8 kann man mit dem ST-Link V2 programmieren. Der ST-Link hat dafür einen zweiten Connector, dieser ist mit STM8 bezeichnet. Unter kann man sich die einfache Referenzschaltung für den STM8 (in meinem Fall STM8S001J3M3) ansehen. SV1 ist optional. Es muss lediglich Pin 2 auf GND, Pin 3 über einen 1uF Kondensator auf GND […]

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